Friday, March 28, 2014

How to make a comic?

 





TELLING A STORY



This is the text for this comic!
 From Isobs fabels, The MIller, His Son, and Their Ass.


 
 
 
SKETCHING AND CHARACTER DESIGN:
 

 


 
2) You can go on to do THUMBNAILS. Thumbnails are tiny drawings of each page, considering the design and the break down of the story. Where should all the different elements go and how do I decide on the distribution of each story element? Well, you simply need to try out A LOT of ideas and draw as much variations as possible, until you get it down to something that seems right!
The key in this part of the process is to remember the real deal of the story - "how can I show the moral as clear as possible, without having to tell my readers with words?"


THUMNBAILS:

 
ROUGH PENCIL SKETHES:
 

 
 
 
TIGHT/TIGHTER PENCILS:
 

 
 
 
 
 
 
RECOMPOSE TWO PAGES:
 
 
 
 
 
FINISHING AND INKING -->
 
 THE END!
 
 

 
 
 
 

 

 
 
 
 
 
 
 



Wednesday, March 19, 2014

Drawing for comics Teached by Rune Ryberg

Style one: Joann Sfar
 
I did this school assignment in drawing and style.
It's Based on the comic "the rabbi cat" By Joann Sfar - amazing comic and stories, amazing style and there's a wonderful animation based on the comic as well! (Also the creator of the comic book version of the little prince and director of great movies)

The text is a bit difficult to reed some times so the italic writing is written here:
"now my master and I speaks the same language"
"since I started talking, I've been doing great many dramatic scenes - just to pep things up... "

Thursday, March 13, 2014

Design 2 with Lawrence Marvit

This is probably the most difficult class in my perspective.
every assignment includes a lot of rendering, perspective, design/graphics consideration, special qualities, and then the value issues in the rendering.

I will admit that in this week I felt like standing at the end of the mountain looking up.
Mainly because of my Photoshop skills, but also my lack of special understanding and bad thumb nailing process.

First assignment:

Magic vs. Technology (man saving beautiful girl being hit by train with magic horse-shoe)


2 assignment:

Lost in a world of giant fruits and vegetables.

(this assignment was hard because I didn't plan my drawing completely to begin with, but mainly just figured things out on the way) But Something came out at least.

Couple on board on a giant apple boat floating down the sweet river of nectar... or something.

 
heaven VS hell - classic bug version
 
 

Sunday, March 9, 2014

a week of Gesture drawing

Teacher: Niall Laverty

http://nialllaverty.blogspot.dk/

Working with gesture and character design.

Every gesture have to be "translated" to the paper and clarify what's going on. It is not just a model doing a pose you draw - it is a character with a story.

To create this "story" you have to decide on a clear shape, a strong movement/line of action, and how the "Essen" of the drawing would be strongest by using a specific media; soft material or hard material - simple or dark and detailed - what to focus on?

A good exercise to create a simple shaped character is to make cut outs in paper.
This makes you think more about the bigger shapes.

 
 
A big deal was to create characters but at the same time use the model as the main reference for the pose. We used reference by using a character from on of our  earlier comics.
 
 
Other exercises: straight and curves, dynamics, simple shapes ect-
 






Thursday, March 6, 2014

STINE STREGEN hjælper os med at lave web-comics og brands wau wau

Stine Spedtsberg Spedsbjerg

"Stine Stregen"
http://www.stinestregen.dk/

This week we worked with the idea of branding. How can I brand "me"? And how do I do it? If I brand myself in a specific way then what will the results be and how will I both disappoint or support my readers expectations. And first of all - how do I create/catch an audience.

Testing this and creating a brand we made each an web-comic.

In class we discussed the qualities of every individual person in class - and what kind of brand that would feel natural and create the strongest audience appeal. 

In class there was some words that appeared more than once when descripting me and my work:

Original
Absurd
Funny
sexual
ambient
emotional
weird
...

Out from these I should try to create a clear brand combined with my comic.

Absurd
original
ambient

My web-comic idea started out really simple but came out in the end as a whole story with a larger meaning and a whole different picture: An EXPERIMENT

The name came to me in the end "Endless Something". Basically the concept is that the we follow a character, but never see the character. By following traces of objects being moved around and placed at different places and rooms, we get a feeling of that story, the characters and the emotions of the whole saturation. The only "living" creature is a cat that moves around...

This is my web description of the comic:


Every place holds a story; every room holds a code, and all objects are traces that will lead you to something endless.
"Endless Something" is an experimental web-comic allowing you to explore.
You can follow Endless something here:
 
This is some artwork from it:




20 pager "WOMAN(IZER)"

The two week course or "production week" of our 20 comic page project was supported and reached by Dean Haspiel.

This week was mainly production - finishing as much as the comic as possible!

I made a pencil version of the whole thing, but I'll like to keep it- I like the project so much that I want to redo some stuff when time comes.. But here's some examples from the design and the layouts and colors.

Bless you! and amen - this was fun!